Guild Wars 2: Path of Fire Demo Weekend

The weekend was the Demo weekend for the upcoming release of the next Guild Wars 2 expansion, Path of Fire. From the 11th August to 13th August, players could opt into creating a new Demo character in order to play and explore the new features in the Crystal Desert. Anyone who has a Guild Wars 2 account could participate so this was a great opportunity to see what’s to come in the next instalment to the game.

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Unfortunately, since I work weekends, I didn’t get round to playing as much of this as I would have like to, however, I didn’t want to play it to death as the progress you make during the demo is not saved to your account (hence making the demo character). At least it’ll be more exciting for me when it’s actually released!

This demo weekend did not include the trial of the new Elite Specialisations, I’ve heard that will be next weekend.

After the story instance (which I only played part of) you spawn in the Crystal Oasis. This is the first new area of five that Path of Fire will bring to Tyria. The demo did not let you explore the entire map, so there will be at least a third more of the Crystal Oasis to explore on release.

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The other four areas should be located within the red box (my prediction) due to some noticeable markings on the map. In the release video, there were shots of snowy terrain so I think there will be a new area north of Crystal Oasis.

The demo allowed you the use of the Raptor mount. A button to the right of your Elite skill will allow you to access your mount at any time while out of combat. A drop down menu will appear like with your other skills allowing you to select which mount you want to equip, but for now we can only use the Raptor.

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I found the setting of (starting movement) animation really awkward on the Raptor as it sways to the side slightly before moving forwards. I can imagine this will be annoying when trying to slowly move a bit closer to a ledge as it seems to want to go in a different direction to start with. You cannot side strafe while on your mount and jumping consumes a small amount of endurance. It also doesn’t jump as high as you might think but there are other mounts for height purposes anyway. They can also withstand a decent amount of fall damage.

The Path of Fire Mastery system will continue with the ideas from the Heart of Thorns Mastery trees. The first tree for the Crystal Desert Mastery is for the Raptor mount with four sections. I believe each mount will have it’s own mastery tree and probably a few extra trees will be added also (since HoT had so many Mastery trees to complete).

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The Mastery points are purple for the Crystal Desert and earning them is different to just communing with them like the previous ones. I’m not sure if they will all be like this, but the one I came across involved me completing a memory game with 3 rounds before awarding me with the Mastery Insight.

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Other features will include new mount races, bounties, world bosses and map events as well as other content such as crafting materials, currency and the introduction to Unidentified Gear (which can be identified by Heart Merchants or salvaged for materials). I imagine there will be plenty of new armour sets and weapons available to buy/earn/craft and there are also new character customisation options.

The human customisation features are already in game and can be used with the style and makeover kits as well as in the create character section. Most of the options can be seen below for the human female (there’s more than one page). I’m unsure whether the other races will be getting any new customisation options, but I sure do hope so!

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I’m really looking forward to the release of Path of Fire and seeing what more is to come in the Crystal Desert as well as continuing the story. If you played the demo this weekend then let me know your thoughts, and please let me know if I’ve missed anything!

GW2: Path of Fire Expansion!

The next adventure is set to begin in Tyria on 22nd of September, will you be joining?

A few days ago, the release of Path of Fire was announced by ArenaNet. After a few teasers from the end of the Living World Season 3 Episode 6 finale’s story, it’s now official! If you haven’t seen the Official GW2 Path of Fire Release Video, watch by following the link. There will be a demo weekend next weekend (11th August to 13th August) for anyone with a GW2 account to try out the new features and content for free over the course of the weekend.

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This expansion is the next instalment after Heart of Thorns which was released on 23rd October 2015. It seems this expansion will be similar in size in terms of new story, open world maps and the new mount feature being introduced like gliding was in HoT. You do not need to own HoT or the base game to purchase the Path of Fire expansion. The upgraded version of the base game will be included in the Path of Fire expansion, and there will be a bundle to purchase both of the expansions meaning HoT will work out cheaper than buying it separately.

The main features of this expansion will be the next chapter of the story, following straight on from Living World Season 3, 5 new explorable open world maps in the Crystal Desert and Northern Elona, 9 new Elite Specialisations (one for each class) and the introduction of mounts. For any other information, check out the Official GW2 Path of Fire info page.

 

Maps

The new maps will be the biggest areas in Tyria to date with plenty to explore. Similar to the maps released in LWS3, the areas will feature a variety of different biomes and be spaced out at different altitudes rather than being flat like the older maps. There will be 5 new areas altogether on the Tyrian map, in the Crystal Desert and Northern Elona. There were also previews of snowy areas so it’s possible we’ll be getting an area north of the Shiverpeaks.

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The developers mentioned some of these areas were featured in the original Guild Wars (GW1) games, but have not been seen by us for the timescale of 250 years. For those of you who played GW1, you may be able to recognise some of the features that have been recreated, but for those of you that haven’t, the areas will be just as interesting to explore.

 

Mounts

The addition of mounts to the game will allow players to explore and venture to places within the new maps where they would never be able to get to on foot. Four different mounts will be added, each with their own ability making different mounts a necessity to reach specific areas. It appears these mounts will be unlocked as part of the extended mastery system.

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The mounts are:

  • Raptor – Can leap long distances. They can only leap in the direction they are facing and have limited height to which they can jump. Raptors are used in situations such as to jump across cliffs.
  • Springer – Can leap to great heights. The longer the jump is channelled, the higher the mount will jump. The distance covered by the mount is limited so it used for the purpose of reaching higher locations.
  • Skimmer – Glides across surfaces including water and other obstacles. The Skimmer will be useful for getting to places across bodies of water that don’t have a low shoreline for the player to climb out of the water by themselves.
  • Jackal – Can blink long distances but can change direction mid-blink. Generally used to get to more difficult places that require travelling in multiple directions.

The mounts are designed for movement across the new maps and are dismounted when entering combat. Each mount has its own ability for entering combat before you dismount, meaning each mount is tailored to different fighting scenarios and styles.

 

Specialisations

There are nine new Elite Specialisations featured in this expansion, one per class. With each specialisation, a new weapon will be able to be equipped by each class which will be unlocked through playing the game. I assume this will work like HoT where you had to gain more skill/hero points to spend on the new elite tree.

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Guardian – Firebrand. Weapon: Axe. The Firebrand will focus on using mantras which can be charged up for fast casting during combat. They will also cast magical burning damage and slash enemies with their axes at close range. Their Virtues will be replaced with tomes which protect allies.

Necromancer – Scourge. Weapon: Torch (offhand). Death Shroud will be replaced with a new type of Life Force focusing on supporting allies in the area. The Death Shroud skills will be replaced with new ones for the Scourge specialisation, granting a new support orientated play style with some added movement abilities.

Thief – Deadeye. Weapon: Rifle. The rifle will grant the Deadeye an extended range as a Thief’s range with every other weapon is limited. This will allow the Thief to mark an enemy to stalk from a distance and the marked enemy will be affected by bonuses when using the new cantrips.

Mesmer – Mirage. Weapon: Axe. The Mirage will have a new dodge mechanic which allows damage to blur through them rather than moving themselves.

Warrior – Spellbreaker. Weapon: Dagger. The Spellbreaker class specialises in fighting magic uses. Some of the new abilities will focus on stripping boons from enemies and silencing their opponents, cancelling some of their abilities.

Elementalist – Weaver. Weapon: Sword. The Weaver will be able to wield multiple attunements at once allowing them to create new element variations by combining two together, e.g. 2 fire skills, 2 water skills and the 5th skill being a combination of fire and water.

Ranger – Soulbeast. Weapon: Dagger (main hand). The spirit of the Soulbeast will combine with their pets, allowing them to gain the abilities of their pet and channel spirit forms.

Revenant – Renegade. Weapon: Short Bow. The Renegade will be able to channel the spirit legend of Kalla Scorchrazor. Members of her warband can be summoned and allies can be boosted.

Engineer – Holosmith. Weapon: Sword. Holosmiths can use light to create holographic weapons which gain heat during use. Upon gaining this heat, their new utility abilities help then channel to heat to make them more powerful, but the heat and cause damage if not handled correctlt and can even explode if used for too long.

 

Other features

As well as these main features, there will also be other new content available such as the new Guild Hall, Windswept Haven (the Guild Hall will need the HoT expansion to be unlocked).

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There will also be other content such as new events and world bosses, mount races and a new bounty system for players to take part in.

New faces and hairstyles will also be available for your characters. Dulfy leaked the new options for the Human customisation and there were so many options. It will be interesting to see what customisations options will be added for the other classes.

I’m really looking forward to this expansion, especially since it’s less than 2 months away from release! I didn’t buy HoT until a few months after its release, so I’m keen to play Path of Fire while it’s still new and exciting so I can experience things at the same time as everyone else. I didn’t get into raids when they first came out with HoT which I now really regret as I’ve never been able to find anyone to start playing with (since everyone wants experienced players with super high level gear). I feel like it’s an aspect I’ll never get into, and I really don’t want to place myself in that situation again and feel like I’m missing out on something.

I can’t wait to explore the Crystal Desert and find out what Balthazar is actually up to.

Let me know your thoughts on the expansion release and what you’re most excited about!

GW2: A Henge Away From Home

With the arrival of Episode 6: One Path Ends – the finale to Living World Season 3 – coming to our screens on Tuesday 25th July, I thought I should finish off the train of Druid Stone achievement guides I’ve been doing as part of Episode 5: Flashpoint. I know I’ve been slow doing these but it’s only right for me to finish what I’ve started!

So, here’s the collection, A Henge Away From Home, in the achievements panel:

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There are 32 parts to this achievement, split into 4 sections. It is considerably larger than the previous achievements, but a lot of it is related so it’s not too daunting.

1. Blooming Druid Stone. This is the backpack you received on completing Sprouting the Druid Stone.

2. Heavy Houndskin Mantle. This is rewarded for completing 20 of the Flashpoint achievements. The Flashpoint achievement list can be found under the Story Journal header. There are 32 achievements that count towards this reward and you only need 20, I managed to do this early on after playing for a few days so it shouldn’t be too hard if you haven’t done it yet. As far as I know you can choose any of the mantles as all three skins unlock when you do anyway.

3. Element of Aestus. Awarded after defeating the Legendary Destroyer Aestus who is found on the Frothing Pedestal POI in Draconis Mons (East) as part of the Group Event “Defeat the Destroyer Lieutenants”.

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4. Aestus Runestone. Combine the Element of Aestus with a completed Druid Runestone (made of 5 fragments which are bought from the heart vendors and the unbound magic vendor).

5. Element of Ignis. Awarded after defeating the Legendary Destroyer Ignis found on the Seething Pillar POI in Draconis Mons (West) as part of the Group Event “Defeat the Destroyer Lieutenant”.

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6. Ignis Runestone. Combine the Element of Ignis with a completed Druid Runestone.

7. Element of the Desecrator. Awarded by defeating a Champion Molten Desecrator in Draconis Mons as part of the Group Event “Neutralize the destroyer champions and all destroyer burrows”. There are a few of these spawning at different locations in Draconis Mons, but I defeated the one just East of the volcano.

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8. Desecrator Runestone. Combine the Element of the Desecrator with a completed Druid Runestone.

9. Destroyer’s Rest. Bring the Aestus Runestone, Ignis Runestone and the Desecrator Runestone to Kodama. You need to have completed all these Runestones before you can give them to Kodama, she will not accept them individually. See below for Kodama’s location.

10. Element of Fire. Dropped by Fire Elementals from anywhere in Tyria. I went to the Wildflame Caverns in Metrica Province as there’s a low level cave full of embers. I only had to kill about 4 to get the drop.

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11. Volcanic Runestone. Combine the Element of Fire with a complete Druid Runstone.

12. Element of Water. Dropped by Ice Elementals in Tyria. I went to The Grekvelnn Burrows in Wayfarer Foothills as there’s another low level cave with plenty of Ice Elementals. It took me about 10 minutes to get this drop as there was an event on so people were killing the elementals before I could get to them.

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13. Glacial Runestone. Combine the Element of Water with a complete Druid Runstone.

14. Element of Air. Dropped by Air Elementals in Tyria. This one for me was quite tricky. I originally went to The Opticaluim POI near The Hinterlabs in Metrica Province as there are lots of low level sparks that I could kill in 1 hit. However, after about 15 minutes I still had no drops so resorted to looking on Wiki. That led me to the Cathedral of Eternal Radiance in Malchor’s Leap. I got the drop after killing about 8 elementals. There are also Ice Elementals here too, but obviously as they are higher levels they take longer to kill.

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15. Charged Runestone. Combine the Element of Air with a complete Druid Runstone.

16. Element of Earth. Dropped by Earth Elementals in Tyria. I went to Mon Maelstrom in Mount Maelstrom and killed about 8 before I got the drop. These aren’t difficult achievements, you just need to know where to find the right elementals.

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17. Earthen Runestone. Combine the Element of Earth with a complete Druid Runstone.

18. Elemental Rest. Bring the Volcanic Runestone, Glacial Runestone, Charged Runestone and the Earthen Runestone to Kodama. You will need to have completed all of these before giving them to Kodama as she will not accept them individually.

19. Druid’s Vision. Bring a Vision Crystal to Kodama. Vision Crystals are crafted by an Armorsmith, Leatherworker, Tailor, Weaponsmith, Artificer or Huntsman at level 500. You need 5 Bloodstone Bricks, 5 Dragonite Ingots, 5 Empyreal Stars and an Augur’s Stone (bought from Miyani for 20 Spirit Shards). This is probably the most difficult part if you haven’t been playing the game long and/or don’t craft as Vision Crystals are account bound and cannot be bought. However, they can be found in the Chest of Ascended Crafting Materials which is one of the selections from the Chest of Loyalty, the last in the chain of Daily Log in rewards.

20. A Storm Bouquet for Kodama. Bring 10 Fire Orchids and 5 Charged Lodestones to Kodama. Both the Fire Orchids and Lodestones will need to be in your inventory to be able to give them to Kodama. See below for locations.

21. A Frozen Bouquet for Liriodendron. Bring 10 Fire Orchids and 5 Glacial Lodestones to Kodama. Both the Fire Orchids and Lodestones will need to be in your inventory to be able to give them to Kodama. See below for locations.

22. An Earthen Bouquet for Broadleaf. Bring 10 Fire Orchids and 5 Onyx Lodestones to Kodama. Both the Fire Orchids and Lodestones will need to be in your inventory to be able to give them to Kodama. See below for locations.

23. An Infernal Bouquet for Rosewood. Bring 10 Fire Orchids and 5 Molten Lodestones to Kodama. Both the Fire Orchids and Lodestones will need to be in your inventory to be able to give them to Kodama. See below for locations.

All these Lodestones can be purchased from the Black Lion Trading post, currently ranging in price from 50 silver to 1 gold & 60 silver per Lodestone.

24. Dierdre’s Orchard. Plant 3 Fire Orchid Seeds in the Fertile Soil patch in Diedre’s Steps. Dierdre’s Steps is located in Mount Maelstrom and can only be accessed by portals which spawn over the map. There is also a jump puzzle here.

In order to open the portals, a boss needs to be killed at specific locations: The Keeper of Light, Earth, Winds and Waves. You only need to kill ones of these Keepers for a portal to spawn. The portal opens at the boss location upon their defeat.

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Once you are inside the garden, head to the West on the ground level and you will find the Fertile Soil Patch. Interact with it to plant the seeds (again they need to be in your inventory to be able to plant them).

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25. Maguuma’s Orchard. Plant 3 Fire Orchid Seeds in the Fertile Soil patch in the Oasis in Dry Top. Easy one to find as long as you have the Vine Bridge Waypoint unlocked. If you haven’t uncovered the Dry Top area you’ll have to go the long way round.

The Fertile Soil patch is located in the top left corner of the Dry Top map, just North of Vine Bridge Waypoint and next to the patch where the harvesting plants are.

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26. Melandru’s Orchard. Plant 3 Fire Orchid Seeds in the Fertile Soil patch at the Cathedral of Verdance in Cursed Shore. From Verdance Waypoint, go up the ramps towards the karma vendor, and the Fertile Soil nearby. The Fire Orchid trees will not be here until a while after you have planted the seed, my originally screenshot vanished so had to renew it.

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27. Seaside Propagation. Plant 1 Fire Orchid Seed in the Fertile Soil patch located on one of the Islands in the Eastern Boiling Sea. The Island is West of Frothing Pedestal and can be glided to easily. The Fertile Soil is found on the North side, on the lowest section of the Island.

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28. Wind Rider Ledge Propagation. Plant 1 Fire Orchid Seed in the Fertile Soil patch in Wind Rider Ledges, Draconis Mons. You need to use the Oakheart Essence for this one although there probably will be another way of getting to it (Gliding from the Fertile Soil patch at the Ancient Hollow Propagation will get you there). Use the Essence to grab onto where my arrows lead and it should shoot you upwards on top on the rock and to the Fertile Soil Patch. This might take a few tries as you might have to use your 3rd Essence in the air to pull you further up the rock.

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29. Rata Arcanum Propagation. Plant 1 Fire Orchid Seed in the Fertile Soil patch located in a cave beyond the Rata Arcanum Inquest base. You will need Oakheart’s Essence to get there. From the area where Champion Power Suit Mark III spawns, use the Oakheart’s Essence to climb over the Asura Gate, leading to a cave. Head south in the cave and you will find the Fertile Soil patch in an enclosed cave area on the ground level.

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30. Seaside Ledges Propagation. Plant 1 Fire Orchid Seed in the Fertile Soil Patch near the cave entrance leading to Kodama. From Kodama’s Cave, walk up the thinner section to where my arrow is pointing. There is a small opening in the rock, walk through and the Fertile Soil Patch is there.

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31. Nu II Propagation. Plant 1 Fire Orchid Seed in the Fertile Soil patch located at the end of the Nu II Vault. It’s fairly easy to navigate the vault, the Fertile Soil is found at the end in a more enclosed cave area.

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32. Ancient Hollow Propagation. Plant 1 Fire Orchid Seed in the Fertile Soil patch in Scolding Gorge, an upper level cave accessed by updrafts and mushrooms from Ancient Hollow waypoint. The Fertile Soil patch is located at the very west of the cave on the upper level.

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Pictures/Diagrams for the Druid’s Locations:

Kodama: Kodama can be found below the Heathen’s Hold Waypoint. Just run directly West of the waypoint, drop down a level to a ledge with a cave opening. If you drop down you should be directly above this platform. She is at the far end of the cave marked with the “Druid’s Grotto” POI.

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Liriodendron: Start at Heathen’s Hold Waypoint, again go directly West and drop off the end but this time open your glider as soon as you can and glide directly East. You can land on this level at any time, but keep going East and turn at the last moment to find the Peace Grounds and Liriodendron.

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Broadleaf: This is probably the most awkward one to get to as Broadleaf is all the way over the other side of the map. Start at Heathen’s Hold Waypoint and use the Thermal Tube directly North of the Waypoint, this will put you by the Volcano entrance. Turn around and glide into the updraft and then glide South-West without dropping otherwise you won’t make it… just keep gliding and leaning when you can. See the photos for more detail.

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It was difficult to see the dots on this one so I added some arrows to show where you need to go.

Rosewood: Travel to Ancient Hollow Waypoint, slightly to the North you will find a Bouncy Mushroom sending you up a large branch to another Bouncy Mushroom. This will take you to a mossy platform with a large rock next to it. Rosewood is at the end of the rock.

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Use these mushrooms to get to the platform I’m stood on. Rosewood is just off screen to my right in the 2nd picture.

GW2: Living World Season 3, Episode 6 FINALE: One Path Ends

Last week the final episode for Living World Season 3 was announced for release on Tuesday 25th July. Earlier, an official trailer for the final episode was posted, click here to see the “One Path Ends” Trailer.

During the release of “Flashpoint” (episode 5), it sounded like there would be 2 more episodes to the Living World Season, but “One Path Ends” (episode 6) has been confirmed to be the finale.

I’ll be sad to see the Season end, but I hope the story ends with something to remember as personally I’ve been a bit underwhelmed by the story so far. I’m looking forward to seeing the new area brought to Tyria with this episode as I was really impressed with Draconis Mons. And who knows, maybe ArenaNet are working on another expansion…

*Edit (19/7/17) 5pm GMT: On that note, this Guild Wars 2 Teaser Clip was released 5 minutes ago with the caption “Where one path ends, new growth begins”. Could this be a teaser as to what’s to come after the events of LWS3?

Again, I don’t really want to mention anything about the story in case some people haven’t played the other episodes yet, but let me know any theories you might have about how it’s all going to end! I’ll let you know my thoughts next week after I’ve completed the final part of the LWS3 story.

So, are you ready to save Tyria?

GW2: Chuka and Champawat Vol 1: Hunter’s Journal

The Hunter’s Journal is part of the Chuka and Champawat Volume 1: The Hunt collection. After you have spoken to Bagred the Hunter in Snowden Drifts, received the recipe for the Crude Leather Book and crafted it, a new sub-collection will unlock:

Chuka and Champawat I Hunter’s Journal: “Under Bagred’s tutelage, I now undertake my hunt. The pages will chronicle the pages of my deed”.

This is what the collection looks like in the achievements tab:

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There are 20 parts to this collection, the first being the Crude Leather Book that unlocked the collection and the other 19 have to be completed in order. As I completed this collection just over a year ago I cannot replay the steps to give you accurate screenshots. I briefly looked at a few guides (mainly referring to Dulfy) to refresh my memory and make this as helpful as possible.

I remember it taking me about 2 hours to complete without using any guides and following all the trails rather than skipping ahead. This is going to be a long guide, but this was probably my favourite part of the Chuka and Champawat collection.

It would be useful to do this collection with a character that has 100% map completion as there is quite a lot of moving about and traveling to different places, so it would save a lot of time along the way.

Entry 1: I’m looking for a challenging hunt, and rumour has it there’s a tiger harassing researchers in Metrica Province. I’ll contact researcher Hrappa at the Rana Landing Complex. Could this prey be worthy of my skills?”

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You will need to complete the renown heart at Voloxoan Passage in order to speak to Hrappa about the tigers. You will then need to interact with some of the Alliance Monitors to look for camera footage of the tigers. The entry will be completed when you find the correct monitor.

Entry 2: “I’m told there may be two tigers! They’ve been tearing into supplies and terrifying research subjects. The evidence points east, I’ll follow the tracks and see what turns up.”

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Travel south-east from Desider Atum waypoint. Roughly where the arrow ends (screenshot below) you will find Signs of Tiger Habitation and tiger tracks at the circle. Interacting with the tracks will complete entry 2.

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Entry 3: “The hunt is on! I discovered signs of a den and – more importantly – I’ve picked up their trail. The trail leads into southern Caledon. Maybe the local Hylek villagers know something.”

Again you will need to complete the renown heart to the west to be able to speak to Atzintli and complete the entry. He will lead you to the cliffs.

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Entry 4: “What luck! There are recent reports of a tiger sighting near the cliffs to the south!”

Go to the pace by the cliffs marked on the map and interact with the Signs of Tiger Habitation. This will spawn Legendary Chuka and Legendary Champawat and you will have to fight… at about 2/3 health they will run off before you can kill them. Chase them to complete the entry.

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Entry 5: “I tracked them down! They fight with such ferocity! I wasn’t able to bring them down before they escaped, but the trail is fresh. To Southsun Strait! I’ll cut them off at Southsun Cove. If my luck holds, someone at Lion Point will have spotted them.”

Talk to Lionguard Liella located in the camp where Lion Point waypoint is to complete entry 5.

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Entry 6: “Circumstances have changed. It seems the beasts are now attacking people. Did our confrontation drive them to this? Settlers have been killed and dragged off to the west. The stakes are rising rapidly – this hunt is no longer merely for sport. Lives are in danger. They’ve fled west. The wet sands should preserve their tracks.”

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Follow the tiger tracks west. This will lead you to a Tiger Attack Victim north of Southsun Strait (northwest corner). The tracks will then lead you east to the very edge of the map and lead you to Sparkfly Fen, roughly following the path of orange arrows on the map below.

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Entry 7: “Tracking them is difficult in this terrain, but I think I’ve gained ground. Signs point east into Sparkfly Fen. I should search for the man-eaters’ whereabouts around Verarium Delves.”

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Follow the rough direction of the arrows through the caves, past the hero point and then onto a ledge where you will find another Sign of Tiger Habitation. Interacting with this will spawn both Legendary Tigers (as you can see from the screen shot below – it’s the only screenshot I took when I was actually doing this collection myself!) which you will have to fight, and they are quite tough this time. Again they will run off (at about half health) before you can defeat them.

The tiger face symbolises a tiger den which you need to find for the Spirit of the Tiger Achievement. Although the tiger dens have nothing to do with the Chuka and Champawat collection, it is a good time to start this achievement alongside the Hunter’s Journal as you will have to go to places where some are the dens are. Likewise for future parts in the Chuka and Champawat collections. After the tigers run off, walk north to the edge of the ledge you fought the tigers on, drop off the ledge onto a lower ledge and you will find the tiger den hidden in a corner within the cliff.

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Entry 8: “The vicious animals had slunk off into the cliffs near the Tower of Modius! They escaped me but not without a fight. I must stop them. I tracked the vicious animals down and gravely wounded the male. Following its trail should be simple enough.

Follow the trail of tiger blood through Sparkfly Fen into Bloodtide Coast then through the Lornar’s Pass. Interact with the Tiger Tracks on the orange circle to complete the entry.

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Entry 9:The Brutes have led me to Lornar’s Pass and are heading for Ettin Territory. I must be careful. The nearby Ettinworks Lab is investigating ways to avoid Ettin detection. Aiding them should give me ample opportunities to search the area.”

To complete this entry you need to complete the event chain at the marked location. The specific event in the chain that completes the entry is “Free Venpa and help her reach safety” so if this event isn’t active when you get there just continue with the event chain or wait for the chain to start.

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Again there is another tiger den here for the Spirit of the Tiger achievement. It is on a ledge marked with the tiger face and you will just need to jump up some rocks to get to it.

Entry 10: “The local Ettin Chief seems to be fascinated with pets. It appears at least one of the tigers was held here in captivity for a time. I’m too late. They’ve moved on. Signs point east into the Shiverpeak Mountains. I should search the Tribulation Caverns for clues.”

Travel to Sorrow’s Embrace waypoint in Dredgehaunt Cliffs. You will need to completed 2 jumping puzzles in order to reach the next locations. The first you need to do is Tribulation Rift Scaffolding which then leads you onto Tribulations Caverns. The orange arrows roughly point out the direction of the jumping puzzles but looks up video guides if you’re not familiar with them.

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When you have completed the Tribulations Caverns jumping puzzle, interact with the Tiger Signs to spawn the Legendary Tigers again. Be careful this time because if you die you will need to do the jump puzzles over again, bring a friend if you need to. Chuka will spawn on 50% health, so focus him as Champawat only runs off again later. You will actually need to kill Chuka this time and the entry will complete on his death.

Entry 11: I’ve slain one if the evil man-eaters! The cold and snow give me and advantage. The other creature fled, but this hunt will end soon.”

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This entry involves following more tiger tracks from Dredgehaunt Cliffs, through Hoelbrak and into Wayfarer Foothills. You need to interact with the Tiger Tracks leading to Diessa Plateau to complete this entry.

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Entry 12: “Hours of trudging through the snow, yet still the beast eludes me. I need to rest in Nolan before I can complete the hunt. Perhaps I can learn something of value from the Nolan locals.”

Travel to Nolan waypoint in Diessa Plateau and speak to Primus Kurr located next to the portal leading to the Black Citadel (the first orange circle). Head west to the vista in the Town of Nolan. You will need to jump up the mossy cogs here, go through a pipe, and make your way into the cliff where you will find a cave with a strawberry patch in it (marked with the second orange circle). Here you need to speak to Anya Fairmind to complete the entry.

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Entry 13: “The death toll rises. Nolan residents reported that an old soldier was attacked and killed not long before I arrived. His body was dragged west into the foothills. Searching west I met a young charr tending a strawberry garden. Her tale sounded a bit suspect, but it’s clear the tiger has turned east. I’ve picked up the trail again. If my suspicions prove true, it will lead me to the Crimson Plateau.”

You will need to do the Crimson Plateau jumping puzzle to complete this entry. The puzzle starts roughly where the orange arrows begin and follows the general direction of the arrows. You will need to jump to a hidden gap in a wall nearing the middle of the puzzle, so look up a video guide if you aren’t familiar with it.

There is also a tiger den on the way, at the very end of the puzzle it is on a ledge behind the huge tree just before you drop down to get the chest. It is only possible to get on this platform during the puzzle, so if you jump down to get the chest you will have to do the puzzle again to get the den (unless you have a Mesmer friend).

Signs of Tiger Habitation will be shown in the area where the chest is. Interact with the signs and Legendary Champawat will spawn again. Getting the tiger down to about 50% health will again cause it to run off and the entry will be completed.

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Entry 14: “I cornered her! Another brutal fight, but again she slipped away. She’s escaped south fleeing for Martyr’s Woods in the Plains of Ashford. I’ve lost the track. Hopefully the charr at Spirit Hunter Camp have seen something.”

Speak to Latres Bladebane located at Spirt Hunter Camp waypoint in Plains of Ashford. She is stood next to one of the tents by the waypoint. Speaking to her will complete the entry.

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Entry 15: “Some charr at Spirit Hunter Camp tell me a tiger attacked them during the night. They fended the beast off without any casualties. The trail continues southeast. I expect it leads to Loreclaw Expanse.”

Travel to Loreclaw Waypoint and head east through the water. You will find more Signs of Tiger Habitation just on the shoreline. Interact with them to complete the entry.

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Entry 16: “I uncovered ample evidence of her passing near a separatist camp in Loreclaw Expanse. I’ve tracked her south but her path is too treacherous for me to traverse. I’ll cut her off at Secluded Glen.”

Travel to Tenaebron Waypoint in Fields of Ruin and head northwest to the Secluded Glen where the hero point is (very furthest point in the top left corner of the map). Talk to the Travelling Priestess to complete this entry.

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Entry 17: “Incredible! A travelling priestess at Secluded Glen told me she saw the tiger pass through and – with no hesitation – proceed into the Dragonbrand. The Brand is terrifying for a well-trained warrior – I can’t imagine what courage that tiger must possess. I’ll resume my search around Sentinel’s Perch. If she somehow survived the Brand, that’s her likely destination.”

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Travel to Thunderbreak waypoint in Fields of Ruin. Head east and follow more tiger tracks until you come to some Obscured Tiger Tracks. Interact with them and you will be directed to Captain Carbins (at the second orange circle). Speaking to him will complete the entry.

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Entry 18: “A villager at Halkor Meadows is missing. Apparently the beast is still hungry for flesh. An Ebon Vanguard member searching for the missing villager was mauled near the cliffs north of the village. I go north.”

You need to get up the cliff for this entry. Use the wooden structure in the village to get onto the cliffs, then jump to the next cliff using the stone pillars (the arrows mark the rough direction). When you reach the top of the cliff there will be more Signs of Tiger Habitation. Interact with it to spawn Legendary Champawat at 50% health. You will need to kill the tiger to complete the entry.

There is also another tiger den here (marked with the tiger face). Go to the edge of the cliff and head east round the back. The tiger den is on a lower ledge you can glide to.

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Entry 19: “The beast is slain! The countryside is finally safe from her murderous rampage! I’m exhausted. I’ve rarely seen creatures so relentless, so single-minded in their will to survive. Time to return to Bagred the Hunter, he’ll want to hear the details of this hunt.”

Travel to Snowdrift Haven waypoint and head south west towards the bridge where you will once again find Bagred the Hunter. Speak to Bagred and tell him you’ve completed the journal.

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This will complete the journal and award you with a Completed Hunter’s Journal. The completed journal will also count towards the Chuka and Champawat Vol 1: The Hunt collection.

Entry 20: “Warming my sore bones by a norn campfire, I’m unsure how to wrap up this journal. I started this hunt seeking a challenging game. I ended up with quite a bit more than I’d bargained for, tracking a pair of vicious creatures over vast territory. Their tenacity was unparalleled. In the end I’m pleased I could bring an end to the tigers’ wanton violence, but a part of me can’t help but wonder what drove these creatures to madness.”

Stay tuned for Chuka and Champawat Vol 2 and a full Spirit of the Tiger achievement guide!

GW2: Awakening The Druid Stone

Awakening The Druid Stone is the 2nd stage to the Druid Stone Achievements. If you haven’t completed stage 1 yet, click here:

https://gamergalexe.wordpress.com/2017/05/14/gw2-the-druid-stone-draconis-mons/

Once you have complete stage 1 The Druid Stone achievements, you have now unlocked stage 2. It is similar to stage 1, but there’s a lot more needed to be done.

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Here is the achievement in the achievement panel. These collections are kind of grouped into 4 small sections within the achievement, so although it looks a lot it’s not too bad. But it does require you to do it over 3 days.

  1. This is the backpack you unlock for completing stage 1 The Druid Stone.
  2. Once you have this achievement unlocked, you need to go and kill the Greater Wardbough, located at the Eternal Pool (shown below). This will award you with the Element of the Wardbough.

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3. You now need a complete Lodestone to combine with the Element of the Wardbough. You need 5 pieces to create a complete lodestone, you buy 4 for 1050 karma each from heart vendors and 1 from the unbound magic vendor for 1000 unbound magic and 1 gold. These can only be bought once per day per account.

4. Give this combined Lodestone to Kodama (see below for her location).

5. For this section you need to travel to Seraph Observers Waypoint in Brisban Wildlands. Talk to the Restless Arboreal Spirit (the hero challenge) and he will give you the Element of the Arbor.

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6. You will need another complete Lodestone to combine with the Element of the Arbor.

7. Give the combined Lodestone to Kodama.

8. Next travel to Phinney Waypoint in Queensdale. Here you will need to kill the Rotting Ancient Oakheart (you might have to wait a few minutes for the event to start). This will award you with the Element of the Oakhearts.

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9. Again you will need another complete Lodestone to combine with the Element of the Oakhearts.

10. Give this combined Lodestone to Kodama.

11. Give 3 Fire Orchids to Kodama. These Fire Orchids will need to be in your inventory to be able to give them to the Druids. They cannot be given if they are stored in the bank.

12. Give 3 Fire Orchids to Liriodendron.

13. Give 3 Fire Orchids to Broadleaf.

14. Give 3 Fire Orchids to Rosebud.

Pictures/Diagrams for the Druid’s Locations:

Kodama: Kodama can be found below the Heathen’s Hold Waypoint. Just run directly West of the waypoint, drop down a level to a ledge with a cave opening. If you drop down you should be directly above this platform. She is at the far end of the cave marked with the “Druid’s Grotto” POI.

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Liriodendron: Start at Heathen’s Hold Waypoint, again go directly West and drop off the end but this time open your glider as soon as you can and glide directly East. You can land on this level at any time, but keep going East and turn at the last moment to find the Peace Grounds and Liriodendron.

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Broadleaf: This is probably the most awkward one to get to as Broadleaf is all the way over the other side of the map. Start at Heathen’s Hold Waypoint and use the Thermal Tube directly North of the Waypoint, this will put you by the Volcano entrance. Turn around and glide into the updraft and then glide South-West without dropping otherwise you won’t make it… just keep gliding and leaning when you can. See the photos for more detail.

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It was difficult to see the dots on this one so I added some arrows to show where you need to go.

Rosewood: Travel to Ancient Hollow Waypoint, slightly to the North you will find a Bouncy Mushroom sending you up a large branch to another Bouncy Mushroom. This will take you to a mossy platform with a large rock next to it. Rosewood is at the end of the rock.

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Use these mushrooms to get to the platform I’m stood on. Rosewood is just off screen to my right in the 2nd picture.

When all of these achievements have been completed, the stage 3 achievement Sprouting The Druid Stone will now be unlocked and you will also be given the next tier backpack which looks like this:

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GW2: The Druid Stone – Draconis Mons

Draconis Mons is the new area brought to Guild Wars 2 with the 5th Episode of Living World Season 3: Flashpoint. I didn’t get chance to play this as soon as it came out, so over the past few days I’ve spent a fair amount of time completing the area and working towards the achievements – particularly The Druid Stone achievements.

This is where the new area is located within Tyria on the map and what it looks like:

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It includes 4 replayable Renown Hearts (daily reset), 3 Waypoints, 22 Points of Interest and 5 Vistas. It is set on multiple levels similar to Bloodstone Fen so it can be difficult to navigate at first, especially as there’s only 3 waypoints, but it seems smaller than it looks and it’s fairly easy to glide to the places you need to get to.

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Now you’ve seen the area I will move onto one of the achievements called “The Druid Stone”. This is a tiered achievement so I will tell you about the first step in this post. This will unlock a backpack which as the tiers progress will unlock on ascended backpack.

If you have completed the first stage, click here for the Awakening The Druid Stone guide: https://gamergalexe.wordpress.com/2017/05/26/gw2-awakening-the-druid-stone/

Firstly you need to complete the story… I won’t talk about that because I don’t want to spoil it for anyone, but I found it somewhat disappointing and slightly random considering I’ve waited over 12 weeks to play it.

So this is The Druid Stone achievement log in the achievement panel:

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You will need to do 7 things for this achievement, the first being completing the story… so that’s 6 more to go!

  1. Complete the story instance “Heart of the Volcano” (the last part).
  2. Create a Druid Runestone: Combine 5 Runestone fragments to create a complete Druid Runestone. 4 of these fragments are bought from the Heart vendors after you have completed each one and cost 1050 Karma. The other is bought from the Unbound Magic Vendor for 1000 Unbound Magic and 1 Gold.
  3. Give the Completed Druid Runestone to Kodama: Kodama can be found the level below Heathen’s Hold Waypoint. She is at the far end of the cave marked with the “Druid’s Grotto” POI (see pictures below).
  4. Bring a Fire Orchid to Kodama: Harvest a Fire Orchid and keep it in your inventory to give to Kodama. You cannot give a Fire Orchid that has been deposited. Interact with her to give her the Orchid.
  5. Bring a Fire Orchid to Liriodendron: Liriodendron can be found at the “Peace Grounds” POI on the very East side of the map (see pictures below).
  6. Bring a Fire Orchid to Broadleaf: South West of the map, high on a ledge – you will need to see the pictures below for this one as it’s hard to explain and no so easy to get to.
  7. Bring a Fire Orchid to Rosewood: Near the Ancient Hollow Waypoint (see pictures below).

Pictures/Diagrams for the Druid’s Locations:

Kodama: Kodama can be found below the Heathen’s Hold Waypoint. Just run directly West of the waypoint, drop down a level to a ledge with a cave opening. If you drop down you should be directly above this platform. She is at the far end of the cave marked with the “Druid’s Grotto” POI.

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Liriodendron: Start at Heathen’s Hold Waypoint, again go directly West and drop off the end but this time open your glider as soon as you can and glide directly East. You can land on this level at any time, but keep going East and turn at the last moment to find the Peace Grounds and Liriodendron.

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Broadleaf: This is probably the most awkward one to get to as Broadleaf is all the way over the other side of the map. Start at Heathen’s Hold Waypoint and use the Thermal Tube directly North of the Waypoint, this will put you by the Volcano entrance. Turn around and glide into the updraft and then glide South-West without dropping otherwise you won’t make it… just keep gliding and leaning when you can. See the photos for more detail.

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It was difficult to see the dots on this one so I added some arrows to show where you need to go.

Rosewood: Travel to Ancient Hollow Waypoint, slightly to the North you will find a Bouncy Mushroom sending you up a large branch to another Bouncy Mushroom. This will take you to a mossy platform with a large rock next to it. Rosewood is at the end of the rock.

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Use these mushrooms to get to the platform I’m stood on. Rosewood is just off screen to my right in the 2nd picture.

After interacting with all the Druids and giving them the Orchids, The Druid Stone achievement will now be complete. You will be rewarded with the unlock for the next tier “Awakening The Druid Stone” (which I will talk about next time) and the backpack which looks like this:

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