Steam released the Winter Sale last week bringing back more sales as well as Seasonal Trading Cards and of course the Steam Awards. However, I’m quite disappointed with the content this year, hence why I’m only writing this post now.
I’ve finally finished the collection and crafted the shoulder skin “Winter’s Presence”. I completed all but 2 things for this collection last year so I was determined to finish it this year after having the achievement sat in my watch list for the past 12 months.
Patch 4.24, Frostfire, is upon us bringing the awaiting T5 Odyssey skin to Smite.
This is the patch that will be used for SWC, so until Season 5 there will be no major changes to the game. There’s only one more patch left until Season 5 anyway, but until then there’s been plenty of new skins released this patch with the Odyssey 2018 coming to an end. Although there’s no new god this time (or next time either), there will be some big announcements at HRX in January – where I assume they will announce Cerberus as the next addition. Anyway, here’s what’s coming with patch 4.24!
As always, if you haven’t seen the Official Patch Notes yet, follow the link!
Obviously I’ll start with the skin everyone has been waiting for, Frostfire Ullr. There’s a whole bunch of new effects to go alongside this skin including new minion death animations for each stance as well as it also changing the Odyssey jump stamp/recall/level up effects from ice to fire when in the fire stance. You can only get the fire versions of these effects when using the Frostfire Ullr skin. There is also a custim voice pack with different voice styles for the fire and ice stances after the evolved level 10 form. About 80% of this voice pack was also written by the community.
This T5 skin is the final reward in the Odyssey and will be awarded to players who reach Odyssey level 28 (98,000 Odyssey points) which equates to purchasing 28 of the Odyssey items, or purchasing 20 items and completing all 8 of the Odyssey quest lines (or a different combination of these). This T5 is a limited skin and once the Odyssey 2018 ends, it will never be available again.
Here are the last of the skins being released for Odyssey 2018. There have been two groups released this patch so Ullr can be unlocked, so there are double the amount of skins!
I was up for buying the Arctic Seer Artio skin but I’m a little disappointed as it looks more like a T2 skin for Skadi. The Krampus Cernunos skin is an interesting design as it’s a Christmas skin with the untraditional concept. It looks good though with Pygmy goats for the Ultimate and the voice pack is well done too.
The Medusa skin is also quite good and it was based off of the Earth form of the T5 design shown in the previous T5 community vote. It’s not the best Medusa skin in the game, but I do like it. I love everything about the Fallen Angel Nike skin so I’ll definitely be buying that once, it just looks so awesome!
Tremor Tech Cabrakan and Rocket Punch Mercury will also be new Exclusive skins included in this patch. The Cabrakan skin comes with a unique emote where Cabrakan will ride around on his sheilds like a surf board. I assume these to be in chests.
Empress Nu Wa is also a new Exclusive skin coming to the game. I do like this skin, but it looks quite similar to her mastery skins in my opinion. It’s also listed an exclusive which is a shame… I know they released a 400 gem skin for her not long ago, but she already has so many Exclusive skins…
HRX Loki is the final skin for this patch. This is another Exclusive skin and unfortunately will only be available through Twitch drops like the SPL Bellona skin.
To be in for a chance of getting a drop you need to link your Twitch and Smite accounts and watch hireztv streams on Twitch to be in for the chance of being gifted one of these skins through the lootbox. It’s worth it, I linked my account at the beginning of last year and I’ve had so many drops including the SPL Bellona skin, Ra’merica and Grim Eclipse Hou Yi as well as plenty of gems and FP just for watching Smite games!
Stone of Gaia – Increased cost from 2000 gold to 2100 gold.
- Noxious Fumes – Decreased mana cost from 60-100 to 60-80.
- Chug – Decreased mana cost from 40/65/90/115/140 to 40/45/50/55/60.
- Sacred Monkey – Decreased mana cost from 75-95 to 60-80.
- Spirit Ball – Decreased mana cost from 70-110 to 70-90.
- Dispell Magic – Reduced mana cost from 80-100 to 60-80.
- Ring of Spears – Decreased the duration of the wall from 6 seconds to 5 seconds.
- Tail Whip – Decreased mana cost from 70/80/90/100/110 to 60/65/70/75/80.
This weekend from Friday 15th December to Sunday 17th December, all Voice Packs will be 50% off.
Also, for those of you that don’t know, Hi-Rez have been holding a Holiday Calendar event where each day they will hold a competition to be able to win a skin that was released during this year. The skin is changed each day and there are different entries per day, such as sending screenshots of different things, answering questions or just by entering your email. If you haven’t see this then check it out here on Twitter.
The Shadows Over Hercopolis Adventure will also still be available throughout this patch, but will end on release of patch 4.25.
See you all in two weeks for the final patch of Season 4!
It’s that time of year again! Tixx has returned to Divinity’s Reach to bring all the festivities back to Tyria.
Enjoy the seasonal activities taking place around Divinity’s Reach such as the Bell Choir or Snowball Mayhem to feed your competitive nature. I find the Bell Choir is actually the fastest way to farm Wintersday Gifts, so if like me you need those Wintersday drinks, I find this is the best way as long as you can stick with it for long periods of time!
You could even visit Tixx’s Infinirarium and help Tixx take control of the toys in the workshop or take part in Toypocalypse and defend 5 gift dolyaks from 10 waves of malfunctioning toys. Or if you don’t fancy that, you could always try the Winter Wonderland Jumping Puzzle (it’s a lot easier than the Hallowe’en Clock Tower, trust me)!
If you want to relax, enjoy the snow an have some fun you could always have a snowball fight with your friends, make some magic snowmen, compete in the mount race or join in defending the gift Dolyak (you’ll be rewarded along the way)!
As usual with the festivals, there are a number of achievements that are available for the duration of the festival. This year there are a few new additions which can be completed annually and then the usual ones. If like me you’ve played Wintersday before, some of these achievements may already have been completed.
The Wintersday Achievements can be found in the Festivals tab in the achievements panel:
There are also Wintersday Dailies. Completing 3 of these per day will count towards the “Season of Merriment” achievement which will give you an Extravagant Wintersday Gift after completing the Dailies for 5 days.
Now is also a good time to work further towards Winter’s Presence as most of the items are only available to get during the Wintersday festival. I started this last year and only need to complete the Festive Imbiber achievement to finish the collection (I have everything I need to craft the Essence of Mischief already), so I’m going to try to farm as many Christmas drinks as possible!
The Gem Store also has a few new and a returning Wintersday items. The Fancy Winter Outfit, Mini Festive Aurene and Snowflake Glider are back, as well as introducing the new Cozy Wintersday Mounts pack (available at 1600 gems – 20% off RRP of 2000 gems) which contains a new Wintersday themed skin for each of the 5 mounts. The Jackal one is my favourite for obvious reasons… look at those antlers!
Other new content this year includes a new type of snowflake used to craft Snow Diamonds to purchase Enchanted Snowballs. These come in a variety of colours and turn your character into a huge ball of snow. I think you could get the normal Enchanted Snowball previously, but the colours are definitely new.
Can’t say I’ve ever seen purple snow before though… until now.
Merry Wintersday everyone! Enjoy the festivities while they’re still here as the Wintersday Festival is due to end at the beginning of the New Year (most likely 8th January). Stay posted for my Winter’s Presence guide coming soon!
Aurora: Awakening is the first official step of the Legendary Trinket’s collections. After you’ve forged your Gleam of Sentience and purchased your Sentient Seed, you will have unlocked these collections. See my Aurora Introductory Post for more information.
Syberia 3 was developed and published by Microids. It was released in April 2017 as a follow up to Syberia (released in 2002) and Syberia 2 (released in 2004). Originally, this game did not have the point and click element, but this option was later added to the game in June. Follow the links to see my reviews on the other Syberia games.
The Abyssal Chest was released with patch 4.23 yesterday. Hi-Rez bring many new chests to the game, however, this chest has a different roll mechanic which is quite exciting for the future of chest rolls. I decided to roll one to experience the new mechanic for myself and will display my screenshots below.
The Abyssal Chest contains 30 items and costs 400 gems per roll. The entirety of the chest’s contents is skins: 3 exclusive skins, 1 (direct purchase) 600 gem skin, and 26 (direct purchase) 400 gem skins.
On purchase of a chest roll, a new tab will open and display three of the skins contained in the chest. You now have the option to choose whichever of these three skins you wish to keep! Gems will be taken from your Smite account before this tab opens, so once you have purchased the roll you have to choose a skin and cannot cancel it or be refunded.
As you can see from my screenshots, you need to select a skin for the claim button to become highlighted. There is no other way to exit this screen other than choosing a skin. At this point the gems have already been deducted from your account.
I think this is a decent feature that could have a huge impact on chest rolling in the future. At least with this mechanic you have slight control over what item you get rather than it being totally random, as well as being guaranteed a skin. The same rules still apply as to not being able to get a skin you already own, so all three options will be skins you do not already have.
Abyssal Chest item list:
I referred to a reddit post by “IamASchnitzel” for this list as I already owned 23 items in the chest before rolling.
- Abyssal Knight Ares
- Igneous Terra
- Dreadqueen Serqet
600 Gem Skin:
- Dark Whisperer Ah Muzen Cab
400 Gem Skins:
- Volcanic Agni
- Gravehound Anubis
- Torment Bellona
- Hellrider Chiron
- Fallen Lord Chronos
- Soultaker Hades
- Shaolin Monk-ey Hun Batz
- Riftshaker Janus
- Joki Loki
- Fire Lord Ne Zha
- Blind Vengeance Nemesis
- Madame Darkness Nox
- Dark Summoner Nu Wa
- Mountain Man Odin
- Solar Sentinel Ra
- Devil Horns Raijin
- Squirrel Squad Ratatoskr
- Daisy Despair Scylla
- Demonsoul Serqet
- Final Boss Thanatos
- Vizier Thoth
- The Survivor Ullr
- Sentry Vulcan
- Shinobalanque Xbalanque
- Siege Engine Xing Tian
- Stormbringer Zeus
The first episode for Living World Season 4 was brought to Guild Wars 2 on Tuesday. I didn’t manage to play this on release due to work commitments, but I managed to finish the story this weekend and now I feel like I’m ready to talk about it.
As with the LWS3 episodes, Daybreak came with a new explorable map, Domain of Istan. This area can be found on the very south of the map:
I’ve not fully completed this area yet, but I like it’s layout and environment. There is quite a lot of water with pirates to the north, but my favourite has to be the Arbitrary – it’s beautiful.
There’s also a new mastery “Volatile Magic Resonance” which can be found under the Crystal Champion Path of Fire Mastery line. This costs two mastery points, and on completion allows you to collect Volatile Magic throughout the Domain of Istan (similar to Unbound Magic in Bloodstone Fen). Volatile Magic is the map’s specified currency.
Moving onto the story: I did enjoy the story for the opening episode, and I’m looking forward to what happens next. My only issue is that the story instances play as though I should be partied in a group with other players as the fights are far too overwhelming for one player. It’s not that they’re difficult as such, there are just way too many things to avoid or you become stun locked and die. The story characters do contribute to the fights, but they do not take aggro of the enemies leaving you to take damage from everything. If for any reason you have to retreat, all the enemies will chase you, and your “allies” will also run after you without attacking the enemies as you yourself aren’t damaging them.
Besides that, I loved the progression and variation between open world and story instances similar to the style of Path of Fire and to me this story felt longer than the episodes in LWS3 were. I won’t spoil any of the story, but it was easy to follow and an interesting start to the journey ahead. I’m definitely looking forward to episode 2 and to where we will end up next.